Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Thursday, June 21, 2007

Rant: Sony are sickos who have lost my custom

In an earlier post I commended Sony (against my better judgement) for creating video games that girls might like to play. I take it all back. Sony have done a bunch of things that have really pissed me off, including rootkits, non-redbook CDs that actually broke some Apple computers, and supporting the notoriously misogynist Grand Theft Auto by releasing it on the Playstation platform. I am also of the firm opinion (and experience) that most of their hardware, far from being the reliable gear it used to be, is crap, these days.

None of that, though, was enough to make me boycott their stuff. You would think it would be, but no, my love of their Singstar and Buzz series has outweighed my disgust with their general business practices, until now. After using a dead goat as a prop at a party (and making it look like the goat had been recently slaughtered), and then, for fuck's sake, publishing the pictures in their magazine, Sony has lost my business.

Now, Sony are claiming that the goat was already slaughtered by a butcher, and that the "still warm intestines" they invited guests to eat were actually offal. I, frankly, don't think either thing makes their behaviour okay; they glorified the torture of an animal (even though it may not really have been tortured) not just at the party, but to their magazine subscribers worldwide, and for what? To sell a few computer games? Some commenters suggest that if one eats meat, one has no right to complain about this use of the goat; I disagree. Consumption, as a use of a dead animal is wildly different from a Japanese corporation (though run by a Welsh man) using a dead goat as a sales prop -- meat does not glorify cruelty, and is, for some, a necessity of life.

The goat is the really horrific point in this story, but I also feel the need to point out that Sony also had topless women at this party, serving drinks, presumably to increase the "orgiastic" atmosphere. While I am no prude, this seems a particularly exploitative use of women's bodies; selling computer games. I also find it bizarre that the newspaper that broke the story pixelled out the head of the goat, but left a young lady's bare breasts and face on display; the goat was dead and could suffer no further indignity (and the full horror of what Sony did should really be made clear), but the young lady is alive and still subject to exploitation.

While no doubt this revolting stunt by Sony has created a wave of publicity that may even sell more games, they have also overstepped this time. I will be boycotting them, I will be encouraging my friends and workmates to boycott them, and comment on the web suggests many others will boycott them too. If I were in Sony's shoes, I would be making a very hefty donation to humane societies and women's shelters about now, and I would watch my commercial step for many years to come.

Wednesday, August 23, 2006

Rave: Books can be artworks and cultural icons, too

aka Review: The Cult of iPod by Leander Kahney -- Adapted from another piece of my writing

This book covers everything iPod, from how it nearly became a Sony product (thank god their execs are too silly to see the potential, or it would be a fall-apart piece of crap that is hard to use and ugly) through the design to the ways the public are all over it and influencing the next generations though.

This book is loaded with pictures, diagrams and is written in an inherently readable almost magazine-like format (books for the iPod generation, perhaps, where one doesn't have the concentration to hear a whole album nor read a whole book, but rather the units are songs and articles).

This book is beautiful. It has rounded corners like that of the iPod, and a screen on the front cover and iPod-like copyright markings on the back cover. Underneath each page number is a battery marker, indicating how much of the book remains to be read. The font is deisgned to be similar to the proprietary Apple font. All of this would not make this a good book, though. It would make it a beautiful book, but not a good one.

What makes this book good, and the closest possible approximation of an iPod in book form, is the content. It is eclectic, from a wide variety of sources (academic, commercial, fashion, anecdotal and possibly even apocryphal), and it is entertaining and informative all at once. And like an iPod on shuffle, the information seems somehow disjointed, and yet has an odd kind of flow. Sadly, though the sources are not well referenced, so finding out more is more of a journey.

Interesting ideas and people emerging from this book are:
  • iPod Jacking, which is a new way to share music
  • Markus Gielser, who was going to publish a book called iPod Therefore I am, telling people's own iPod Stories, but the title got stolen by that twat Dylan Thomas -- Markus Giesler is still around, though, and working on iPod Stories.
  • Playlistism, the discrimination against (or for) someone in a college dorm because of what is in their playlist. I wonder how much study has been done on this?
Anyways, if you care about iPods, digital music, or anything to do with Apple's newfound success, The Cult of iPod is a great, beautiful, and easy to read way to begin your journey into the literature.